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Portfolio

The following are Projects I've gotten to work on both as a professional and as a student. You can see my mutlidiciplinary contributions to these projects by visiting each page!

Game Projects

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Shadow's Grove

A third person adventure game exploring themes of loss and overcoming grief, inspired by God of War (2018) and The Legend of Zelda: Twilight Princess.

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Chronicler Internship

A third person co-op shooter that brings families together for epic adventures they can share with each other, right in their living rooms.

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SHUTTLEFALL

A Rogue-like "Sit and Survive" esk Horror Experience similar to games like Lethal Company, Iron Lung, and Five Nights at Freddy's.

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Project Aether

A Top-Down 2D Puzzle Adventure game inspired by The Legend of Zelda: A Link to the Past.

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Additional Projects

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Little Red Riding Hood

A solo level design project exploring different quest types typical of Western Action Adventure games, created using Unreal Editor for Fortnite.

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Portal 2: Bridging the Gap

A solo developed Portal 2 Map Pack exploring an evolving challenge of creating a bridge to reach the exit of the test chamber.

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Rapid Level White-Boxing

A solo level design process and skills practice challenge where I design a level based on a prompt under a 2 hour time limit.

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GDC Narrative Talk

My award winning analysis speech and essay about the narrative design decisions and direction of FromSoftware's Bloodborne.

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The Last

A solo developed First Person Horror Experience focused heavily on Science Fiction and Environmental Storytelling.

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Tribute to DOOM

A solo developed DOOM (2016) level exemplifying progressing encounter design and level designs which emulate the feeling of DOOM and DOOM II.

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