Here are a few of my Student Projects I've worked on at DigiPen Institute of Technology.
Narrative Design - Level Design - Systems Design
Shadow's Grove
A third person adventure game exploring themes of loss and overcoming grief, inspired by God of War (2018) and The Legend of Zelda Twilight Princess.
Project Aether
A Top-Down 2D Puzzle Adventure game inspired by The Legend of Zelda: A Link to the Past.
Narrative Design - Level Design
The Last
A solo developed First Person Horror Experience focused heavily on Science Fiction and Environmental Storytelling.
Puzzle Design - Level Design
Portal 2: Bridging the Gap
A solo developed Portal 2 Map Pack exploring an evolving challenge of creating a bridge to reach the exit of the test chamber.
Encounter Design - Level Design
Tribute to DOOM
A solo developed DOOM (2016) level exemplifying progressing encounter design and level designs which emulate the feeling of DOOM and DOOM II
Narrative Design - Game Writting
A Disconnected Dialogue from 2105
A solo written interactive story about people using technology to communicate in safety while the apocalypse consumes the world outside.
Design Analyst - Narrative Design
GDC Game Narrative Review Analysis
My award winning analysis speech and essay about the narrative design direction and decisions of FromSoftware's Bloodborne.